// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : s_home.cel ( number : 512-1023 )

#define	MapSizeX_town101_room02_1	11
#define	MapSizeY_town101_room02_1	9

const u16 town101_room02_1_OutRangeCell[4] = {
0x021f,0x021f,0x021f,0x021f,
};

const u16 town101_room02_1_MapData[ MapSizeX_town101_room02_1*MapSizeY_town101_room02_1 ] = {
0x061f,0x061f,0x061f,0x0617,0x061e,0x061e,0x066e,0x066e,0x066e,0x061e,0x066e,
0x066e,0x066f,0x0609,0x066d,0x0626,0x0626,0x0643,0x0644,0x0631,0x0632,0x0630,
0x0676,0x0677,0x0211,0x0675,0x3278,0x3205,0x064b,0x064c,0x0639,0x063a,0x0638,
0x3204,0x3206,0x3205,0x3207,0x3279,0x3201,0x3246,0x3205,0x3205,0x3205,0x3205,
0x3204,0x3201,0x3201,0x3201,0x3201,0x3201,0x0402,0x0640,0x0641,0x3201,0x3201,
0x3204,0x3201,0x3201,0x3201,0x02b0,0x02b8,0x02b3,0x02b1,0x02b2,0x02bb,0x3201,
0x3204,0x3201,0x3201,0x3201,0x02a3,0x02c0,0x06b9,0x06ba,0x02c3,0x02a5,0x3201,
0x3204,0x3201,0x3201,0x3201,0x02a3,0x02c0,0x06c1,0x06c2,0x02c3,0x02a5,0x3201,
0x3204,0x0202,0x0203,0x3201,0x02ab,0x02ac,0x02ac,0x02ac,0x02ac,0x02ad,0x3201,
};

const MapScreenData town101_room02_1_map_data =
{
	MapSizeX_town101_room02_1,
	MapSizeY_town101_room02_1,
	town101_room02_1_OutRangeCell,
	town101_room02_1_MapData,
	&room_char_data,
	&s_home_char_data
};
